I was going to ask why too, mostly on the grounds that it might affect my suggestion as to which approach was best. So am I correct in understanding:The main trope of the grouping of pc’s is that a code of peace requires penitence on pilgrimage with persons the PC would never associate with normally.
But can't "someone you would never associate with normally" also include something like people from varying social classes, castes, or professions? I mean if a priest, a murderer, a financier, and an alchemist all go on a pilgrimage together...that's a group of people that would likely never willingly associate with one another. If that's a big part of play, you may want to consider making character creation focus on those sorts of oppositions (profession, religion, class, past sins or life experience) insuring that they result in a group of people that would normally have nothing to do with one another. Another possibility is to just cut out the middle man and have part of character creation being answering the question "You would never find yourself among people such as these were it not for your vow. Turn to each of your fellow players and tell them why."The main trope of the grouping of pc’s is that a code of peace requires penitence on pilgrimage with persons the PC would never associate with normally.