This is basically how I did it in Tianxia and I found it was generally well received. It navigates a lot of potential problems without ignoring issues.Liking the tactic on how to deal with a world full of haters. If you play a character of a minority group that would have been discriminated against in the real world in Western, you can choose to take the obstacle related to that group (Woman, for example) or not. If you choose the obstacle, you are signaling to the GM that you want to deal with those issues. If you do not, you are signalling to the GM that you don't want to deal with those issues. The authors aren't turning away from saying things are bad in the past, but are letting you choose your story.