I'm the opposite.Um.
So, I don't have an issue *playing* PbtA games. As a player, they're fine and fun, and they fit in the level of rules complexity that I like to play. But as a GM, part of what makes me feel included in the game is the mechanical parts: rolling dice for my NPCs. In PbtA, I don't get to that, and I feel a level of disconnection I don't feel in other games. So I won't run it.
But other than that, I don't have any problems with PbtA games.
Not having to bother rolling means I can concentrate on what the NPC might be doing, and leave it to the Players to roll the dice, see what happens.
I'm included, because the players are looking to me to see what the effect of their actions are: how the NPCs respond.
I check the GM Moves, think what the NPCs motives are, and announce their action. I don't have to roll to see how effective they are. That's the players' problem