We'd love to see it too. Genuinely.As for social combat, I would love it if your player or yourself would post that here or on the TDM boards.
We do agree that having Special Effects for Social Conflict is a good idea, but obviously Social Conflict is such a broad canvas with such a diverse range of possible effects, it would be tricky to accommodate it in the core rules. One option is to take the Spirit Combat Special Effects on page 138 of Mythras and adapt them slightly for Social Combat instead. Apply the standard Combat rules in the same way, with Social Hit Points based on CHA or the average of CHA+POW, and use the Spirit Combat effects when a social skill differential roll generates an effect.
For example: Character A is using Customs to try to expose NPC B as an imposter in the queen's court. NPC B is defending with Deceit. Character A rolls 04, critting on her Customs roll, and NPC B rolls 35, succeeding on his Deceit. Character A has posed a complicated and nuanced question on court etiquette that only a true member of court can answer. NPC B has made a good stab at the answer, but stumbled on one crucial fact. Character A has generated a Special Effect and chooses Bleed Essence, which is a crit-only effect, and causes the opponent to leach one Social Hit Point per cycle until combat ends. NPC B is duly humiliated and although he might try and recover with smooth talking, he's socially exposed and will be forced to withdraw from the scene at some point, such is the depth of this subtle humiliation.