Sure it does. If you hit a barrier that stops you from doing a full move and have to go around it, it lets the people chasing you catch up with a partial move and still strike. They'd have to stop at it too, but it doesn't matter because they got to hit you after doing it.Not really - most things that slow down the fleeing side will slow the pursuing side just as much, and being slowed first doesn't really make a difference.
Must have misread what you were saying then.But yeah, it doesn't actually enable you to escape unless you have some kind of strong point to retreat towards or environment that you can navigate better than they can. I did write as much.
Its one of those cases where I sometimes wonder if people who talk about retreating being a useful option mostly had D&D characters who fought other humanoids (where the 12 or more move situation was less common).Yeah, there are certainly a lot of things in the monster manual that humanoids (especially armored ones or short-legged types) can't run away from, at least without magical help. Sometimes also boasting super senses and innate ranged attacks just to make it even better.