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In the "what's so great about Basic D&D" thread, Old Geezer mentioned mourning the lost endgame of D&D where all the PCs (who survived that long) would settle down and become lords and ladies of their own strongholds/hideouts/temples and the game would shift to empire building and politicking. I'm currently trying to figure out when exactly that endgame got lost, because that thread caused me to go back and look at all my old (A)D&D books, and what I discovered was that the (2)Expert Rules booklet (Cook & Marsh, 1981) discusses stronghold/castle (and thieves' hideouts and magic-users' towers) building as an endgame, and even how to go about doing it (X7,X8,X52). It was also present in AD&D and AD&D 2nd Edition's rules when I checked them. Did 3rd Edition kill it? My D&D 3.0/3.5 stuff isn't complete by any stretch of the imagination because I had moved on to other systems by that point, so I don't know for sure.
So I guess the question is, does the "Settle down and rule from your own patch" end game die in 3rd edition D&D, or is it simply that those rules get ignored by play groups because it doesn't fit their ideas of what D&D should be?
So I guess the question is, does the "Settle down and rule from your own patch" end game die in 3rd edition D&D, or is it simply that those rules get ignored by play groups because it doesn't fit their ideas of what D&D should be?