I confess, my version of worlds is always larger than depicted in games. My version of Ravenloft is actually the size of Europe and equally inhabited, for instance. Ansalom also was as large as Australia (oddly existing in roughly the same geographical spot because I felt that "everything is Europe and American was boring--plus its bottom was frozen over).My LR of Tales of the Lance was inspired by a discussion of fantasy writers having no sense of scale from that thread too.
Also, to be silly, you could also do the Exotic Dancer Kit seriously with this one. Insane as it is to suggest to players you wanted to be one.In retrospect, I guess this could be used as a performing priestess or magical girl theme. As wildly out of place in AD&D as that is. Its strength ultimately lies as a catchall circus performer with animal taming, magical special effects, and the freakshow potential of Psionics. Thus mechanically, I think this kit fills an entertainment niche that the minstrels and casanovas don't, and that the knife jugglers, jesters, and acrobats only specialize within.
That's a very good point.To be fair, they've got gnomish invention pinned down there. There are some great and fabulously elaborate rules in the 3.5e Dragonlance race book which might adapt well for the Professor if you wanted something more sophisticated.
I have nothing against illusion magic and Jonoid Coincrawler in KODT, showed how hilarious broken illusions could be. "You see a massive dragon in the dungeon and it offers to serve as a bank for your possessions." Also, the fact I couldn't have been one of the first people to exploit that illusions could mimic ALL sensations to create PAIN in your foes.The Ent said:Oh but they do - illusion magic.
Other than that they were pretty much just smaller Dwarves with a different personality (having much the same bonuses in 1e and 2e - attack bonuses vs humanoids, AC bonus vs giants, etc). But, illusion magic - only Gnomes and Humans could be Illusionists (and in 2e in particular, the +1 Intelligence bonus made Gnome Illusionists fairly badass, actually. A Wizard with 19 Intelligence was nothing to sneeze at, even if Illusionist might not have been the most powerful Specialty Wizard out there (allthough moreso than Necromancer, Abjurer and Diviner I'd say ^_^). Of course in 1e level limits meant Gnomes wouldn't be very powerful at all, but well. Illusionist/Thief and Fighter/Illusionist are/were fairly badass combinations! Imagine a Gnome Fighter/Illusionist with Improved Invisibility and/or Blur and/or Mirror Image and/or...etc. (I'm fairly sure a Gnome Fighter/Illusionist with Improved Invisibility etc could take on a tribe of Ogres on his own, even mid-level. They won't hit anything!)
That said more could definitely have been made outta that.
The only question is when a gnome did this, did you automatically disbelieve?
Yeah, one of the first things I do is give the Whistler Entangle at a much lower level.The Ent said:I liked that class myself, it seems pretty badass in a way allthough most of its stuff boils down to "talks to animals" and "throws rocks at people" with a side order of "random nature magic" (why, WHY is *Entangle* the final spell ability learnt!? At that high level it's hardly even useful anymore except against the sort of opposition the Whistler'd take down in a couple rounds with rocks anyway!). I mean the rock throwing ability is actually good, darts were *great* weapons in 2e, *especially* against Wizards and Clerics (all it takes is *one* hit to destroy concentration, remember! And no Concentration skill!), so the Whistler is basically "the dude that ruins the spellcaster's day".
I'd probably tone the eco-hippie stuff down a notch or a million though. Halflings are down-to-earth farmers, they don't have a problem butchering, or killing predators. Well the way I see them anyway. They need their sausages and meat pies. I mean a vegetarian Halfling!? No way, man. No way. It's like a Dwarf who shaves or an Elf who thinks being an Elf isn't awesome.
Speaking of which, I actually did incorporate the fact that elves had wildly different views of being "at one with nature" than halflings. Halflings believed very strongly in domestication of animals and rural farmland, while elves found the complete absence of wild things in their territories rather unsettling. There was a kingdom in David Eddings "Belgariad series" that consisted more or less of nothing but Kansas-like fields and ranches. I adapted that for the Realms--other kingdoms would defend it due to its incredibly cheap prices and forgiveness of debts.
Thanks for the clarification!Table 31 is, of course, the table for Thief followers.
The Illusive table gets you Shepard and a handful of misfit NPCs.
I used to keep my players in a pokeball but they all died horribly of starvation when I forgot about them--it's now haunted.It's a pokeball for instruments!
"Pikalute, I choose you!"