At the risk of being chastising, telling other people what they should have wanted out of the game is more than a bit off. People went to Earthdawn for a number of reasons, one of which was to have the D&D tropes make more sense; that didn't mean they wanted to note engage with those tropes in a way they were familiar with as much as possible.Which is a damn shame. You could play a regular fighter in other games, and even in Earthdawn (with just a little bit of house rules), but what made the Warrior in ED different was that it was supposed to be dripping with magic. Every action driven by a talent was the magical equivalent of being crazy juiced on steroids. That is cool, flavorful and thematic and could have set ED apart from the pack.