Worst. Modules. Ever.


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Hey guys,

I'm trying a bit of an odd experiment, and was wondering what you thought were the worst modules/pre-published adventures you've ever had the misfortune to run or play?


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N2 the Forest Oracle for D&D is one of the worst I've ever ran. I don't know why the NPcs were not singing or joking but the module makes sure I know they are not.

"A group of seven men approaches. They are following the road east, and are making good time, neither tarrying nor running. Their faces are expressionless. One is dressed as a cleric of some sort, and another is dressed as a traveling drummer. The others could be peasants or serfs going from one location to another for the harvest season. Each carries some sort of weapon. It is plain that they are not soldiers by their haphazard way of walking. They do not seem to be joking loudly or singing as they advance. "


Social Justice Ninja
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For D&D 3e, there was one called the Standing Stone that:
1) contrived to have the pcs maneuvered into an unjust fight
2) gave the DM advice to ensure that no matter how clever the players were or what precautions they took, the PCs would be fooled.


Head Redcap
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It's not a module but a supplement for modules, but 'Grimtooth's Traps' was idiotic
I read a friend's copy of Grimtooth's Traps in the 80s and it made me chuckle. I wasn't interested in actually using any of the ridiculous traps in an adventure, but it was fun to read.


Not Woke until I’ve had my Coffee
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There was a Torg module that recommended staging a Nippon Tech - Tharkold battle like "You Only Live Twice".


Supporting Cast!
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I think Berlin by Night had a vampire nazi making vampire snakes who could use reverse-protean to turn into snake men?

In a game of gothic personal horror, you know.

Likewise, Rage Across the Amazon culminated in Sam Haight using some bullshit artifact to get mage spheres from an Aztec tomb and there wasn’t anything you could do about it?

I mean, I love how ridiculous Haight is, but it’s still a shitty adventure.


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While I love D&D 4e, basically the entire 9-adventure marquee adventure path - The H/P/E series - is irredeemable trash.

You can mine some good setting bits here and there, but those opportunities are few and far between. (IIRC H2 and P2 are the most workable.) They are giant slogs, just unending strings of loosely-connected combats, and they contributed to 4e's overall poor reception. There's a few good setpiece ideas here and there, maybe, but ... ugh.

They showcase the worst the edition had to offer, and therefore fill out the top of my own list.


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There was a 2e Ravenloft module named "Thoughts of Darkness" that still holds my record for most disappointing adventure purchase. Feast of Goblyns was so much fun, so I eagerly bought this. I got a contrived plot, no subtlety or horror, poor flow, and a freakin' ton of 14th lvl drow and mindflayer vampires.
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