I haven't played any of the FFG Genesys games but I have been under the impression/understanding that I would like them for these reasons.Genesys from FFG does this. At least that is my memory from running Edge of the Empire a few years ago. You built a dice pool based on your skill, the opponent's skill, and any situational modifiers. The symbols on the dice results determined success or failure, and also any advantage or disadvantage. Advantage could be any sort of beneficial little thing, including setting up your friend to get a better chance on their next roll, or getting to take another action, disadvantage could include dropping a weapon, or alerting the guards. A mix of mechanical and narrative effects. Driven by the different symbols on the dice. Reading the rules for the first time my reaction was "Oh, God! This is so complicated, we'll never get through this game." In play it only took us a couple of dice throws to get the hang of it and really start enjoying the system.