Not really, is not that it is complicated. It is, basically, a worker placement game. But is of that school of design in which everything needs to have more and more options. Worker placement? Yes,and you start with a worker that is better than the rest (your mage), and can get more workers, both simple ones and specialist that add new segments of the board. And the basic loop of the game is that you need to learn and prepare magic tricks to show on the theater, so ok, you use worker placement to get the trick, to get the materials, to prepare the trick with the materials, to go to the theater ... and then pick one of the available "configurations" of the theater to arrange your tricks either alone or in matching some other mage tricks for extra points and stuff and depending of the day of the week you get some bonus or not (better audiences in Sunday) but that depends because if you are not on the theater but somebody perform your tricks (???) then you get their bonus and...Trikerion is on my shelf but not yet been broken out. How does it play? Is it very complicated?
Again everything is more or less straightforward and "just" worker placement, but always have 2 or 3 more things to think about down the line. Hell... the order mechanism to see who goes first and who goes last? That has ALSO an option to "advertise" or not your mage. Because again, the more systems the better
Is fun, it is thematic, and it is pretty, and is not complicated... but it is not by any means streamlined.