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Your last game played, part 2

Breogan

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Trikerion is on my shelf but not yet been broken out. How does it play? Is it very complicated?
Not really, is not that it is complicated. It is, basically, a worker placement game. But is of that school of design in which everything needs to have more and more options. Worker placement? Yes,and you start with a worker that is better than the rest (your mage), and can get more workers, both simple ones and specialist that add new segments of the board. And the basic loop of the game is that you need to learn and prepare magic tricks to show on the theater, so ok, you use worker placement to get the trick, to get the materials, to prepare the trick with the materials, to go to the theater ... and then pick one of the available "configurations" of the theater to arrange your tricks either alone or in matching some other mage tricks for extra points and stuff and depending of the day of the week you get some bonus or not (better audiences in Sunday) but that depends because if you are not on the theater but somebody perform your tricks (???) then you get their bonus and...

Again everything is more or less straightforward and "just" worker placement, but always have 2 or 3 more things to think about down the line. Hell... the order mechanism to see who goes first and who goes last? That has ALSO an option to "advertise" or not your mage. Because again, the more systems the better :p

Is fun, it is thematic, and it is pretty, and is not complicated... but it is not by any means streamlined.
 

rolanddarktower08

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more Talon, and it got ugly for me really fast. played 4 games, won 1. The combination of inept play on my part and some catastrophic die rolls (consecutive 1s at point blank range? Geez...ok dice gods I'll up the sacrifices) made for a painful day for rdt08.
 

vitus979

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Over the holiday with family we played No Thanks! three times, Las Vegas once, and Klask twice.
 

HyperBear

Formerly 'agoodall'
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On July 4 my wife and I played three games of Splendor, two using the Cities of Splendor expansion (which is actually a set of four individual expansions). We enjoyed the Cities expansion, which replaces the nobles with extended win conditions. I think we'll be hopping back and forth between this and standard Splendor.

We were meh on The Orient expansion. That expansion adds two special cards that you can purchase instead of regular cards. It seemed to up the randomness factor. I ended up running away with the game, 15 points to 6, largely from one really good Orient card I purchased. We'll probably try it again, but I can see us not using that expansion much.

Overall, I'm not sure the expansion set is worth the money.
 

Breogan

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Lets see, apart from buying/preordering a ton of stuff that is getting to the point of worrying me and having to declare the next 2 months of absolute abstinence on any spending...
and not playing most of them because I cant get the guys at the club to bite...

- Roll Player. Can be defined as "a more geeky, meaty Sagrada". Fun to pass a quick time, a bit more options and ways to do stuff with the dice.
- Several games of Flame Rouge with the expansion but not sure how much of it. Did ok first time, second time managed to get my Sprinter guy as the last one in the whole tour. A simple game to teach and play and quick too, but somehow it still gives you a feeling of a leg of a Tour or Giro or Vuelta.
- Terraforming Mars as usual, but not that usual to have Prelude out, and also not that usual to craft a perfect prelude combo to go plant heavy and then see how EVERYBODY ELSE starts buying forests left and right in the first 2 turns. I'm starting to think that apart from the obvious, that is, that I suck, I prefer to play TM with 3 instead of 5...
- Got to play the first era of Spacecorp 2025-2300 AD, and found it very interesting and unusually fast and simple for a GMT game. Still having the same spartan look of all their games, but again, fast, not that complex to learn and teach, and I love the theme and I love that you play "eras" on different boards, so your first era is colonizing up to Mars, second is the whole System, and third is interstellar colonization. I found it so interesting I ... just bought it now. I really need to stop...
- Kingdom Defenders still surprises me; it is amazing it is an Spanish game :p Solid but not groundbreaking worker placement game that would not look out of place coming from Italy or Belgium or Germany, but really weird next to the more filler-like national offer of games. No idea how it has been received elsewhere or if it is very difficult to find outside Spain.

Now I really need to find somebody to try the Strange & Norrell game, Blackout: Hong Kong, and Narcos, plus whatever else is coming via mail...
 

vitus979

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We were meh on The Orient expansion. That expansion adds two special cards that you can purchase instead of regular cards. It seemed to up the randomness factor. I ended up running away with the game, 15 points to 6, largely from one really good Orient card I purchased. We'll probably try it again, but I can see us not using that expansion much.
I haven't played with Cities of Splendor, but I've seen a couple reviews.

The Cities expansion looked like the module that would be fun.

Is the "Orient" expansion the ones with red cards that get placed on the board in 3 rows like the original cards? That one looked fun from the outside.

The one that looked really NOT fun was the one with the little plastic towers that allow you to "block" purchase of cards.
 

HyperBear

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Is the "Orient" expansion the ones with red cards that get placed on the board in 3 rows like the original cards? That one looked fun from the outside.

The one that looked really NOT fun was the one with the little plastic towers that allow you to "block" purchase of cards.
Yes, The Orient is the one with the cards.

I'll preface this to say that a lot of people like The Orient cards. My wife, though, found it a little too much extra to keep track of. It added, essentially, three additional rows of cards. She didn't pay as much attention to the red cards as she should have, because several of them have a major effect on play.

There are a couple of tier 2 cards that let you double-up a single card you already own and take a level 1 card for free. There are five other tier 2 cards that give you two gems of one color as a bonus. There are five tier 3 cards that give you a single gem bonus, and allow you to pick up any one tier 2 card for free. These cards change the timing of the game. They give you two gems in a single turn. Purchasing one of them is like getting a free turn. Better than that, they help you fill in scarcity holes that might not be possible based on availability among the current set of cards.

We only played it the once, but I don't think it's a coincidence that I won by the largest margin we've ever had in Splendor while I purchased three Orient cards and she only ever bought one.

I'm not sure how I feel about the strongholds (the towers). We haven't tried that expansion. I suspect that it would work better in a two player game than in, say, a four player game where the entire bottom row could be locked up.
 

RadioKen

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Played Viticulture with the Tuscany expansion last night--four players, two of them entirely new to the game, and me having played the original but not in about a year. Took about two and a half hours, and I came in second by a mile, which isn't too bad for me and a non-Euphoria worker placement game (though, again, two pure rookies).

Overall, it's more fiddly than the original, but that might also be because we were using most or all of the variants. I like the specialized-worker feature; we drew the Farmer and the Messenger, and I got some good mileage out of both. Got less mileage out of the Structures, but the guy who beat me used them pretty extensively, and I see the value.
 

Breogan

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Bit of a disappointing weekend. Lets start with what was not a disappointment. Got Blackout: Hong Kong to the table and all the other players liked it, as did I. Yea, not precisely the best euro ever, maybe a bit too complex to explain for what it is and with some disconnect regarding theme, but solid, fun, and good. So thats nice.

But then we had the second case of the Detective campaing, that we played with pleasure and completly engrossed and feeling we were doing incredibly well and... 4 points out of 37???!??!?!?!? What the hell? Specially obnoxious that when we say "we dont know" to a question the boss answer is to tell us the theory we had... that didnt match any of the answers. Really. General feeling was of being angry and bummed, which is bad after we spent 3 hours and a bit basically thinking we were doing great. Hell, we DID great, we SOLVED A COLD CASE FROM MORE THAN 50 YEARS AGO. Argh

Then Imperial Assault and more of the same. Ok, here is in part our fault, or my team fault :p I told them, go for the objective, I cover this part, you 3 go for it. And they didnt. But again, after for the first time ever playing this that my character behaves as an absolute killing machine, we end up failing the mission with the Imp player "oh, let me put some new deployments, like, 8 and all surrounding you"? Argh.

Lets see this week. I have to go to Correos to pick Spacecorp and with a bit of luck I'll manage to kidnapp somebody to play the Strange and Norrell game too.
 
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